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Capturing a tower also resets the timer for allied players waiting to respawn, allowing them to return to the battle immediately after the tower is captured.īattle Arena matches typically last 10 to 20 minutes. Capturing all three towers deactivates the enemy fusion shield. The second tower enables the Clock Cycle Booster, which passively gives the members of the capturing team clock cycles over time and provides a multiplier for clock cycles earned by damaging or killing enemy players, towers or reactor crystals. The first tower activates the team's own fusion shield.
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Attacking a fusion tower allows a team to capture it, which resets the fusion tower to full health and changes the color of the crystals to match the color of the team that captured it.Ĭaptured towers provide the teams that own them with certain boosts based on the number of towers held. Three fusion towers are located at strategic points on the map and begin as neutral towers (identified by their purple crystals). New game elements added to the support the mechanics of this game mode include the Protonium reactor, the fusion towers, the fusion shield, overclocking and respawning.īoth teams in a Battle Arena match have one Protonium reactor located at the center of their base with crystals matching their team's color. In this game mode, teams battle to destroy the crystals surrounding the enemy Protonium reactor while defending their own reactor from destruction.
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Each part has the same stats except for price, listed below: Buying all parts of it costs exactly 4300 GC. It was first available on the T7 Reaper bot from the roboshop It's actually made up of six different cubes: Left Eyes, Right Eyes, Left Jaw, Right Jaw, Left Horn, and Right Horn. The Hallowmask is the very first Robocraft mask. The Hallow Mask, along with other Hallow parts.
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This behavior made them extremely deadly if all shots where landed, often killing low CPU bots in one barrage Trough the game history, many weapons changed in functionality, here are some of those changes.īefore the implementation of "energy", Plasma launchers used to be fired all at once, and required some time to recharge, unlike with rails, this reload was automatic.
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